AI Insights · Timothy · October 2024
Top 5 Low Poly Games on Android in Ukraine: Q3 2024 Performance
Discover how the leading low poly games performed on Android in Ukraine during Q3 2024, with insights on downloads, revenue, and active users.
During the third quarter of 2024, the performance of top low poly games on Android in Ukraine showcased interesting trends in terms of downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides a closer look at how these popular games have fared over the months.
Roblox from Roblox Corporation saw a notable increase in weekly revenue, peaking at around $75.8K in mid-August. Download trends were relatively stable, with a slight peak of 28.8K downloads in the last week of July. However, weekly active users experienced a decline from approximately 2.8M at the start of the quarter to 2.3M by the end of September.
Albion Online, by Sandbox Interactive GmbH, maintained a steady revenue flow, with figures hovering around $2.7K to $3.1K throughout the quarter. The game observed a decrease in downloads, starting at 1.5K in July and dropping to 769 by the end of September. Weekly active users mirrored this trend, decreasing from 2.5K to about 1.5K.
Frozen City from Century Games PTE. LTD. experienced fluctuating revenue, peaking at $2K in mid-August. Downloads showed a downward trend from 2.4K in early July to just under 700 by the end of September. The weekly active users also decreased from 12K to 9.4K over the quarter.
Idle Lumber Empire by AppQuantum demonstrated a positive revenue trajectory, rising from $639 in early July to a peak of $1.4K in early September. Downloads increased significantly mid-quarter, reaching 5.2K in late August. Weekly active users climbed from 4.2K to 9.2K by the end of August before stabilizing around 6.8K in September.
Island War, developed by Fastone Games HK, recorded a modest revenue performance, with weekly figures ranging from $507 to $824. Downloads were relatively low, with a temporary increase in early August to 181. Weekly active users remained mostly stable, hovering between 243 and 338 throughout the quarter.
For more detailed insights into these games and their market performance, visit Sensor Tower.